Apple introduces iPod-purchasing interface into iTunes
February 22, 2006
A new feature to the iTunes Music Store is users’ ability to purchase an iPod completely through iTunes. Why is this important? Several internet critics have speculated that the iTMS browser is the future of the internet: easy-to-use, simple, and graphically pleasing. This is one more step towards making iTMS a web browser.
Agreed. I’ve been thinking about this for some time. We need an iTunes Software Store, iTunes Amazon Store, iTunes eBay Store, and so on, and so on. This interface works because of the trick of the eye — you don’t believe you’re online when you’re in it. The metaphore of your iTunes library allows you to be in the sale without knowing it — just click on an artist in your library and POOF, you can buy more just like that.
Ad Council jumps into Jedi Fray
February 9, 2006
This is one of those wonderful ads that cuts to the core of what it means to be a dad for me. Of course, this is coming from a guy whose primary purpose in breeding is to develop smaller versions of myself for movie buddies. As it is, many thanks to the Ad Council for this kind of positive reflection and cinematic genius!
Technorati Tags: Fatherhood
Quake 2 AbSIRD Project
February 1, 2006
Hat’s off to Lewey Geselowitz. I never played Quake 2 — believe it or not, I was a Deep Space 9 guy — but this is the coolest mod I’ve seen for a game yet. Crazy, crazy — I actually expect a dragon to pop out, or an American eagle, or Pamela Anderson.
“Quake II AbSIRD is a modification of the standard Quake II rendering engine so that it can create SIRDS instead of normal 3D environments. This means that you can play Quake II just as you normally would (single player, network play, most mods, etc) except all the 3d objects and characters will jump out at you with the full 3D power of SIRDS.”
Jump out, yeah. I still can’t quite figure out how your visual acuity is affected by mutants with chainsaws. I know my reaction time ain’t that great.





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